Tag Archives: Final Fantasy VII

Blind Playthrough: Final Fantasy VII Remake Demo

White Playstation 4 controller on top of journal
Photo by Faris Mazlan from Pexels

Final Fantasy VII is one of the most popular and beloved games in the Final Fantasy series. My friends, including my brother, spoke about Cloud Strife’s cool backstory and hairstyle. Cloud just seemed like a sad, broody pretty boy. That’s nothing new to me. Honestly, I didn’t get it.

I didn’t grow up playing the Final Fantasy VII. Final Fantasy X was my first Final Fantasy game. I wasn’t invested in Final Fantasy VII’s story or characters, even with the countless storyline videos I watched on YouTube. Of course, I need to play the game to truly understand what makes it exceptional. Now that Final Fantasy VII Remake Demo is out, I’m determined to understand what it is about Final Fantasy VII that made fanboys cry and fangirls swoon (or vice versa).

Please note, my playthrough of Final Fantasy VII Remake Demo is a blind playthrough. I haven’t played the original Final Fantasy VII for the PlayStation or played the Steam version on the PC. I’ve watched Final Fantasy VII storyline videos on YouTube, but that’s barely enough to understand the game’s complex world.

First Impression

The graphics and CGI in Final Fantasy VII Remake Demo are outstanding. Every character and enemy I encountered were beautifully, even lovingly created. For most of the video games I played, including next-gen games, enemies and secondary characters looked like crap. In Final Fantasy VII Remake Demo, the secondary characters are made to look just as important as the main characters.

Everything, from the floor to the ceiling to Cloud’s sword, the Buster Sword, had a worn-out texture overlay on it. All frequently used times actually looked like they were used. The world felt alive and lived in. I was convinced that Midgar, the city where Final Fantasy VII Remake Demo’s opening takes place, is a real and thriving city.

Gameplay

Final Fantasy VII Remake Demo’s real-time gameplay is fast and exciting. The gameplay is comparable to Square Enix’s previously released game in the series, Final Fantasy XV. According to an article in TheGamer, FFVII Remake Demo fixes two significant problems in FFXV’s gameplay: spam healing and hindered fighting in closed spaces. I absolutely agree. Final Fantasy XV’s real-time gameplay can cause a lot of confusion during a battle, especially in terms of mobs.

FFVII’s gameplay fixes both of these problems with an ATB gauge system and a shorter movement range. The gameplay also reminds me of SoulCalibur’s fighting style.

Final Fantasy VII Remake Demo, so far, makes me excited for what’s to come. Final Fantasy VII Remake comes out for PlayStation 4 on April 10, 2020.

Make sure to book an entire day off or seven.

Gamechangers: Pokémon and Final Fantasy VII

Grey Nintendo Game Boy
Photo by Dean Cook on Unsplash

I believe that there are still people who believe that game music is something equal to just an effect incorporated into the game, something like a BGM. And therefore this is something that I would like to show that is not true.

Nobuo Uematsu

Before Pong (1973) days, there was no emphasis on gaming and electronics as an entertainment medium. As the industry grew, so did its impact. Two major video game legends, Pokémon and Final Fantasy VII, remind us good gameplay will always stand the test of time. 

Pokémon started in 1996 with Pokémon Red and Pokémon Blue for Game Boy. Only three years after its inception, Pokémon became one of the most popular children’s toys. Pokémon sported merchandise, video game sequels, books, a children’s television series, movies, a card game – the whole gamut. Pokémon marks many adult’s childhood years; even children today will look back on Pokémon. 

We can’t forget Niantic’s augmented reality (AR) venture with Pokémon Go (2016). Although Pokémon Go is not the first AR game, it did popularize gaming for this technology. It redefined “hanging out with your friends outside.” 

Two years before Pokémon, video game company, SquareSoft created RPG’s most influential game, Final Fantasy VII. Now, this game was difficult to research without landing on any spoilers.  If you play video games at all, you may have played Final Fantasy VII.

Yes, I have not played Final Fantasy VII (absolute grounds for a future “Let’s Play” series but more on that another time). But it doesn’t take a genius to know the effect of FF7 on gaming.

Final Fantasy VII, in my opinion, introduced three important elements into the RPGs and gaming as a whole: storyline, music and graphics.

Storyline 

I am not even going to attempt to explain this game. YouTube channel ArcadeCloud does a wonderful job explaining, though.

The storyline, although complex, was terrific. The abridged version barely cuts into the deep, rich storyline. The main storyline is reportedly about 40 hours long. 

Final Fantasy VII used the unreliable narrator, a literary concept used from Fight Club (1999) to Sixth Sense (1999). 

Music

I can confidently say the Final Fantasy VII soundtrack was among some of the best in the Final Fantasy series. Heck, it may even be some of the best video game soundtracks period. 

Nobou Uematsu, the Final Fantasy series sole music composer (well, the most famous composer for the series), created the soundtrack in less than a year. Talk about impressive. Aside from the game’s popularity, the music was beautifully composed. Each soundtrack was unique to a character or a cinematic cutscene. It told gamers how to feel about certain plot points. Uematsu set a very high standard for video music soundtracks after that. 

Nobou Uematsu speaking about how he composed Final Fantasy VII’s One-Winged Angel 

Graphics 

Final Fantasy VII didn’t have incredible graphics, but for the time, it was some of the best. It was the first 3D video game and the first video game to introduce cinematic cutscenes. Almost every RPG in existence today includes these staple elements. 

What are some of your best memories with Pokémon and Final Fantasy VII?

Let me know in the comment section below.